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Monthly Archives: November 2013
Desktop class performance on a mobile phone?
I recently bought an iPhone 5S (this is partly why I’ve taken a short detour from the platform game – this will resume in my next post!). Once again Apple have managed to create hype around a new CPU which … Continue reading
Posted in Android, benchmarking, F#, iOS, Mono, performance
Tagged A5S, A7, Android, Benchmarking, F#, iOS
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