Category Archives: Mono

Building Mono on a Raspberry Pi (Hard Float)

The cool thing about the Raspberry Pi is that it is really really cheap and really really popular. Until recently the worst thing about the Raspberry Pi has been the lack of hardfp version of Mono, leaving us .NET developers … Continue reading

Posted in C#, Mono, Uncategorized | 29 Comments

Desktop class performance on a mobile phone?

I recently bought an iPhone 5S (this is partly why I’ve taken a short detour from the platform game – this will resume in my next post!). Once again Apple have managed to create hype around a new CPU which … Continue reading

Posted in Android, benchmarking, F#, iOS, Mono, performance | Tagged , , , , , | 2 Comments

A Platform game in F# and SpriteKit – Part 5.5 – Sound Effects

Micro-post: Playing sound effects in SpriteKit: //Load the sound use jumpSound = SKAction.PlaySoundFileNamed(“Jump.wav”, true) //Play the sound scene.RunAction jumpSound Note that the File extension is important here – unlike the graphics formats loaded into SpriteKit. Winning! Next Time So far our level plays for … Continue reading

Posted in F#, iOS, Mono, Uncategorized | Tagged , , , | 1 Comment

F# and Monogame Part 4 – Content Pipeline

If you’ve used XNA in the past you’ll have an opinion on the Content Pipeline. For some, it’s an amazing way to prebuild and optimize content, and detect problems before deployment. For others, it’s a pain in the bum. Personally, … Continue reading

Posted in Android, F#, iOS, Mono, Monogame | 3 Comments

F# and Monogame Part 3 – iOS

In the previous instalment of of this mini-series I detailed how to make Monogame work on Android purely in F#. In this installment I tackle iOS. I’m going to assume you already have Xamarin Studio, the F# iOS templates and Monogame … Continue reading

Posted in F#, iOS, Mono, Monogame | Tagged , , | 4 Comments

F# and Monogame Part 2 – Android

In my last post I showed how to get a Monogame Game class running on MacOS. This time it’s Android’s turn. I’m going to assume you already have Xamarin Studio, the F# Android templates and Monogame installed. Getting started Create … Continue reading

Posted in Android, F#, Mono | Tagged , , | 4 Comments

F# and Monogame Part 1 – MacOS

I recently did a talk at SkillsMatter on developing on iOS using F#. For the demo I knocked together a small demo called “Pissed Off Owls” to show how easy it was to write a game in F# (my target … Continue reading

Posted in F#, Mono, Monogame | Tagged , , , | 5 Comments