Tag Archives: ios7

SpriteKit and Physics in F#

In my last post I covered the absolute most basic thing you can do with Apple’s new Sprite Kit API – put a single sprite onscreen. Dave Thomas wrote a much more in depth (and interesting) post on the topic … Continue reading

Posted in F#, iOS | Tagged , , | 3 Comments

Simple SpriteKit demo in F#

So, you may have noticed iOS 7 was released yesterday, and the nice folks over at Xamarin released an update to Xamarin.iOS less than a day later. Nice! One of the nice features on iOS7 is Sprite Kit. This includes 2D … Continue reading

Posted in F#, iOS | Tagged , , | 4 Comments