Monthly Archives: August 2013

F# and Monogame Part 4 – Content Pipeline

If you’ve used XNA in the past you’ll have an opinion on the Content Pipeline. For some, it’s an amazing way to prebuild and optimize content, and detect problems before deployment. For others, it’s a pain in the bum. Personally, … Continue reading

Posted in Android, F#, iOS, Mono, Monogame | 3 Comments