Tag Archives: monogame

Simplifying State with Async (with XNA/WPF examples)

Now, let me start this post by saying I love XNA/Monogame. XNA was Microsoft’s first (and currently last) attempt to have a first class managed framework for writing games. Luckily the excellent Monogame project has picked up Microsoft’s slack and … Continue reading

Posted in Async, F#, Monogame, XNA | Tagged , , , , | 13 Comments

F# and Monogame Part 3 – iOS

In the previous instalment of of this mini-series I detailed how to make Monogame work on Android purely in F#. In this installment I tackle iOS. I’m going to assume you already have Xamarin Studio, the F# iOS templates and Monogame … Continue reading

Posted in F#, iOS, Mono, Monogame | Tagged , , | 4 Comments

F# and Monogame Part 2 – Android

In my last post I showed how to get a Monogame Game class running on MacOS. This time it’s Android’s turn. I’m going to assume you already have Xamarin Studio, the F# Android templates and Monogame installed. Getting started Create … Continue reading

Posted in Android, F#, Mono | Tagged , , | 4 Comments

F# and Monogame Part 1 – MacOS

I recently did a talk at SkillsMatter on developing on iOS using F#. For the demo I knocked together a small demo called “Pissed Off Owls” to show how easy it was to write a game in F# (my target … Continue reading

Posted in F#, Mono, Monogame | Tagged , , , | 5 Comments