Tag Archives: macos

F# and Monogame Part 1 – MacOS

I recently did a talk at SkillsMatter on developing on iOS using F#. For the demo I knocked together a small demo called “Pissed Off Owls” to show how easy it was to write a game in F# (my target … Continue reading

Posted in F#, Mono, Monogame | Tagged , , , | 5 Comments