Tag Archives: Android

Desktop class performance on a mobile phone?

I recently bought an iPhone 5S (this is partly why I’ve taken a short detour from the platform game – this will resume in my next post!). Once again Apple have managed to create hype around a new CPU which … Continue reading

Posted in Android, benchmarking, F#, iOS, Mono, performance | Tagged , , , , , | 2 Comments

F# and Monogame Part 2 – Android

In my last post I showed how to get a Monogame Game class running on MacOS. This time it’s Android’s turn. I’m going to assume you already have Xamarin Studio, the F# Android templates and Monogame installed. Getting started Create … Continue reading

Posted in Android, F#, Mono | Tagged , , | 4 Comments